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Aleph-w 3.0
A C++ Library for Data Structures and Algorithms
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Convenience builders for the Phase 3 synchronous engine. More...
#include <cstdint>#include <utility>#include <ca-traits.H>#include <tpl_ca_storage.H>#include <tpl_ca_lattice.H>#include <tpl_ca_neighborhood.H>#include <tpl_ca_rule.H>#include <tpl_ca_engine.H>Go to the source code of this file.
Namespaces | |
| namespace | Aleph |
| Main namespace for Aleph-w library functions. | |
| namespace | Aleph::CA |
Typedefs | |
| using | Aleph::CA::Game_Of_Life_Engine = Synchronous_Engine< Lattice< Dense_Cell_Storage< int, 2 >, ToroidalBoundary >, Game_Of_Life_Rule, Moore< 2, 1 > > |
| Game-of-Life engine type alias (toroidal, integer cells). | |
| using | Aleph::CA::Wolfram_1D_Engine = Synchronous_Engine< Lattice< Dense_Cell_Storage< int, 1 >, OpenBoundary >, Lookup_Rule< 2, 2 >, Custom_Neighborhood< 1, 2 > > |
| 1D Wolfram engine type alias (open boundary, integer cells). | |
Functions | |
| Game_Of_Life_Engine | Aleph::CA::make_gol_engine (ca_size_t rows, ca_size_t cols) |
| Build a Conway's Game of Life engine of the given shape. | |
| Game_Of_Life_Engine | Aleph::CA::make_gol_engine (Lattice< Dense_Cell_Storage< int, 2 >, ToroidalBoundary > initial) |
| Build a Game of Life engine seeded with an explicit lattice. | |
| Wolfram_1D_Engine | Aleph::CA::make_wolfram_engine (std::uint8_t rule_no, ca_size_t width) |
| Build a 1D elementary Wolfram engine of the given width. | |
| Wolfram_1D_Engine | Aleph::CA::make_wolfram_engine (std::uint8_t rule_no, Lattice< Dense_Cell_Storage< int, 1 >, OpenBoundary > initial) |
| Build a 1D elementary Wolfram engine from an initial row. | |
Convenience builders for the Phase 3 synchronous engine.
Provides factory functions that pick reasonable defaults for the common cases:
make_gol_engine(rows, cols) — Conway's Game of Life on a toroidal int lattice with a Moore radius-1 neighbourhood.make_wolfram_engine(rule_no, width) — elementary 1D Wolfram rule on an open-boundary int lattice.These helpers exist for users who want a one-liner setup; the underlying engine class lives in tpl_ca_engine.H and accepts any combination of lattice / rule / neighbourhood / iteration order.
Definition in file ca-engine-utils.H.